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e-* and Collaborations Home | e-Culture | e-Culture BoF | e-Science| Next Generation Application Over Next Generation Exchanges | |
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Organizing chairs: 2. Piyawut Srichaikul, NECTEC, Thailand |
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| Objectives:
e-Culture is an interdisciplinary research which covers contemporary politics, economics, social issues and culture. Of course, eCulture should be connected to other APAN contents. ECulture workshop brings together participants from academia, industry and government to learn and to discuss about eCulture activities in the APAN countries.
Target audience: E-learning, Museum, Digital archive, Educator, Librarian, Anthropologist, Historian |
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Session Plan: 1. Research on Tangible Virtual Museum Speakers:Yong-Moo Kwon, Jinwook Kim, Heedong Ko IMRC, Korea Institute of Science & Technology, Seoul, Korea ymk@kist.re.kr, jwkim@imrc.kist.re.kr, ko@kist.re.kr, ABSTRACT: Virtual heritage has become increasingly important in the conservation, preservation, and interpretation of our cultural and natural history. Based on the technology fusion of information technology to cultural and natural heritage, virtual heritage technology has been emerging in the framework of the virtual reality (VR) based culture technology (CT). Especially, new media technologies, from 3D media technology to virtual reality, are very promising ones expected to satisfy heritage representation such as the naturalness, the sensation of depth, realism and tangibility (Refsland et al., 2000). It should be emphasized that the virtual heritage has played an important role in the conservation, preservation, and understanding of cultural heritage with the rapid development of digital technologies. Moreover, virtual heritage technology can provide us the virtual exploration of heritage through the virtual reality environment. In view of virtual heritage creation, our developed virtual heritage techniques are introduced. Various kinds of imaging techniques used for building virtual museum are introduced, such as, infrared reflectography, X-Ray imaging, 3D laser scanning, IBMR (Image Based Rendering and Modeling) techniques. Based on these techniques, our experiences for virtual heritage creation of Buddha, stone monument, wooden engraving block, old sword, oriental mural underdrawing are introduced. . The concept of virtual museum is revisited and compared with the real museum based on the definition of museum. The mediated interface schemes for the comprehensive heritage exploration are investigated in view of virtual museum services. This paper also introduce a networked virtual museum demonstration between KIST, Korea and IMK, Germany that had been prepared for the final DHX (EU Project, IST 5th framework program ) review meeting. In KIST, a CAVE-like system is implemented using four PC and Linux OS. For haptic interaction, human scale SPIDAR is installed in KIST CAVE-like system under the cooperation between KIST, Korea and TIT, Japan. The SPIDAR is developed by Professor Makoto Sato. It is a new string-based display, in which the word "SPIDAR" stands for Space Interface Device for Artificial Reality. The CAVE+SPIDAR demo was applied to Shilla Kingdom Culture Contents (Haptic-based virtual experience of Royal Dragon temple: Hwangryong-Temple). The scenario is like that Open Wooden Door with SPIDAR, Go to Bell and Hit the Bell with SPIDAR, and Go to Stone Pagoda and Feel the 3D shape of Pagoda with SPIDAR. 2. A new image for otaku market Speaker: Ken Kitabayashi, Nomura Research Institute, Ltd. (NRI) ABSTRACT: Nomura Research Institute, Ltd. (NRI) conducted a survey on the actual conditions and business value of the domestic enthusiast consumer group (known as otaku) in 12 major fields, including animation and comics. NRI defines otaku as a universal phenomenon in consumer society. The analysis showed a new image for otaku, one that is broader and more encompassing than generally considered.Policy and Procedure considerations 3.History of Akihabara: New human communications technique and city development. Speaker: Nemoto, Naoki Net-One Systems Corp. ABSTRACT: I describe the history of "Akihabara" and the outline of "2-channel". Akihabara is various cities where peculiar development is accomplished in Japan. It has changed into the city where various personal hobbies were strongly reflected recently though Akihabara has developed as an electronics quarter. The role that the personal computer played in various personal hobbies is very important. Furthermore, the personal computer communicated through the Internet and various personal hobbies and opinions came to intersect. As a result, new communications means like 2-channel appeared. Key Words: Akihabara, 2-channel, personal, hobby, computer, communication Speaker: Ryuta KOIKE Lecturer, Yonezawa Women's Junior College of Yamagata Prefecture ABSTRACT: In the active internationalization of Japanese animation works, or Japanimations, some manga writers have come newly into the spotlight. Shirow Masamune (1961-) is one of such writers, and widely known with animation works such as Ghost in the Shell (dir. Mamoru Oshii, 1995) , Ghost in the Shell2--Innocence (Oshii, 2004) and Appleseed (dir. Shinji Arakaki, 2004), all of which originated from his manga works and concepts. It is generally agreed that Shirow Masamune describes today's net society, and apocalyptically, its destination. This presentation analyzes these animation works and their original manga pieces, The Ghost in the Shell (Kodansha, 1991) and Manmachine Interface (Kodansha, 2001), especially focusing on "Puppeteer" character in the former, a life form on the net. Thus Shirow Masamune's vicariously expressed thoughts on individual personality and dignity in the net society of today are examined. Through a minute reading of these works, what guarantees the "I" identity in their world of highly-advanced information, where everything is networked, is explored. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Session-2(14:00-15:30):Case studies from various eCultural aspects - Chair: Sanggyun Kim 1. Current Status of Indian Classical Dance Virtual Prototype Project Speakers: Faridah Noor Mohd Noor, Selvanathan Narainasamy, Suhaimi Napis, Harun Jantrik and Azmir. 1University of Malaya, 2Universiti Putra Malaysia, 3Multimedia Development Corporation, Malaysia. ABSTRACT: The presentation reports on the progress that has been made since the last APAN Meeting held in August 2005. Malaysia is endowed with a rich cultural heritage derived from different ethnic groups. Traditional dances are part of each ethnic cultural heritage and the present generation owes it to the future generation to keep a record with a purpose to preserve and hand down to them how these dances can be performed. The aim of this presentation is to share a collaborative research project to capture the motions of a traditional Indian dance to mark the beginning of a continuous chain of collaborative research between the Arts and IT disciplines. This virtual dance invites the audience to interact within a three-dimensional environment created by a software, which drives multiple projectors strategically placed so as to create the three dimensional effect. The three dimensional dance framework is first created by strategically placing sensors on the parts of dancer body which involves rapid or intricate movements. These movements are captured by the motion camera which registers the input (position and orientation) and integrates with the computer generated 3-D environment. The image generated in the computer is a new wire frame three-dimensional image which contains the vital information of position, orientation, acceleration and proximity integrated within a three- dimensional environment created by computer software. The dynamic wire frame is rendered to give it a suitable body and face. The raw motion capture data on the intricate moves of the dancer has been captured and kept in archive as an audio-virtual library of this art form. Using body scanner, the whole body scan of a different dancer complete with costumes has been captured and the data has been combined with the earlier motion capture data to create a virtual dancer with full costume. It is hoped that eventually this three dimensional image can be viewed either by a Head Mounted Device (HMD) which uses different left and right eye views to create an illusion of 3-D or CAVE (Care Automatic Virtual Environment). One can walk around the CAVE standing or sitting wearing a special pair of active stereo glasses and carrying a mouse and that interacts with the space. An import device, the Head tracker provides information about the position of the user/audience in space. The virtual reality software synchronizes all of the devices and calculates the prospective for each of the wall with respect to the position of the user. Four projectors send the images to the three walls and the floor. 2. On digital archives for sharing cultural resources Speaker: KUBO, Masatoshi Professor, Research Center for Cultural Resources National Museum of EthnologyBased on the recent self-examination within the academic society of ethnology, the style of ethnological research and data acquisition has shifted toward forum-type, i.e. research process and resultant data have to be shared among their owners, information managers (including archivists, librarians, etc.), contents creators, users (including viewers, museum or web visitors, etc.). Reflecting this trend, the management of digital contents for cultural resources should be based on common forum space. In this presentation, some requirements to realize common forum digital space will be discussed such as read/write functions for database, tools for discovering dynamism in time and space. In addition, several key points about management of cultural resources are discussed, such as needs of literacy in cultural resource management, needs of archivists specializing in each specific area, sustainable conservation of both tangible and intangible cultural resources, balance between protection of various rights of resources and sharing of them, respect of culturally defined intellectual property, and balance of cost/performance. Finally, a few examples of forum-type database/archives project we were/are concerned will be shown. Keywords- cultural resources, digital archives, forum-type management, commons, culturally defined intellectual properties 3. e-GIS : GIS for Educational Cultulal Activity in Japan Speaker: Hanashima, Makoto The Institute for Aerial Studies Doubtlessly, Geographic Information System (GIS) is one of important tool in the field of social sciences. There are a lot of GIS products around us and they are making contribution for social science studies these days. However, in Japan, skills of GIS are still not easy enough to get for most of researchers and students who have not been trained in the field of Geo-informatics. On the other hand, according to widespread of "Web Technologies", GIS is changing its meaning to "Geospatial Information Service" today. It means that GIS is moving from "Facility-based Information System" to a set of"Web-based Information Services". This movement may be a great opportunity for researchers and students who want to apply GIS for their studies, because "Web-based GIS Technologies" makes it easier than "Stand-alone GIS" dose. Thus there will be a possibility of breakthrough in GIS application for educational cultural activity. I named such GIS application as "e-GIS" to discuss a conceptual design of system environment that is required in educational cultural domain. In this session, I would like to mention the influence of "Geospatial Information Service" on educational domain and consideration of upcoming "e-GIS" system environment. 4.Progress on NECTEC's e-Museum activities: a field experience Speakers: Chularat Tanprasert, Rachabodin Suwannacunti, Piyawut Srichaikul Computing Research and Development Division, National Electronics and Computer Technology Center, Thailand In the last APAN meeting's e-Culture workshop, we presented e-Museum Development Progress in Thailand: Case Study of Wat Makutkasattriyaram. This presentation will continue the workflow and follow up progress of the most recent activities. The captured moments of the real experience including difficulties being faced in the field will also be reported. |
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| Organizing chairs: Piyawut Srichaikul and Yoshinori Sato | ||||||||||||||||
Objectives: -To review e-Culture activity from Taipei meeting until Akihabara meeting -To discuss the role of e-culture in APAN -Planning |
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Session Plan: Speaker- Yoshinori Sato Mie University |
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Organizing Chairs & Members: Lee Hing-Yan (National Grid Office, Singapore), Piyawut Schichaikul(National Electronics & Computer Technology Center, Thailand), V. Balaji (National Oceanic & Atmospheric Administration, USA), Jane Hunter (University of Queensland, Australia), Chris Elvidge (National Oceanic & Atmospheric Administration, USA), Simon See (Sun Microsystems, Singapore), Jon Lau (National Grid Office, Singapore) |
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Objectives: Sessions for e-Science WG members to provide an update on e-Science activities in their respective countries. The UK has defined e-Science as large scale sciences that will increasingly be carried out through distributed global collaborations enabled by the Internet. A feature of such collaborative scientific enterprises is the need access to very large data collections, very large scale computing resources and high performance visualisation back to the individual user scientist. John Taylor, Director General of the Research Councils (1998-2003), added that e-Science is about global collaboration in key areas of science and the next generation of infrastructure that will enable it.
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Session Plan:
Session II: Update on e-Science Activities 2
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Next Generation Application over Next Generation Exchanges
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Organizing Chairs: John Silvester and Jacqueline Brown, Pacific Wave |
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Objectives: Explore and demonstrate applications that are taking advantage of the exchange and GLIF capabilities provided by open exchanges, especially Pacific Wave. |
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Session Plan: 1.Globally Distributed Instruments, Massive Data Generation and Correlation--with reference to eVLBI, the Square Kilometre Array and the EXPReS Initiative The Square Kilometre Array will be the next big global research instrument after the Large Hadron Collider. With more than 100 antennae, each capable of generating 10's of gigabits of data per second, all of which need to be sited in remote radio quiet locations, spread over thousands of kilometers, and the need to correlate all the data to distinguish signal from noise, there are a number of scientific and networking challenges that are very different form those of LHC. As an early precursor, following from the Huygens spaces probe data transfer in early 2005, the European Commission is funding a project (EXPReS) that will result in 16 radiotelescopes around the globe (including 3 in Australia) being connected at gigabit capacity to the correlator at the Join Institute for VLBI research in Europe (JIVE). A number of Next Generation Exchanges around the world will be critical to these initiatives. 2.TransLight/StarLight and the OptIPuter The USA National Science Foundation's International Research Network Connections (IRNC) "TransLight/StarLight" award provides two connections between the USA and Europe for production science: a routed connection that connects the pan-European GEANT2 to the USA Abilene and ESnet networks, and a switched connection that is part of the LambdaGrid fabric being created by participants of the Global Lambda Integrated Facility (GLIF). The OptIPuter, with partners in the US, The Netherlands and Asia, is a high-profile research project that is enabled by TransLight/StarLight. The OptIPuter's mission is to enable application scientists to collaborate and to interactively explore massive amounts of previously uncorrelated data by developing next-generation cyberinfrastructure based on optical networks. 3. The Pacific Wave Future Driven by the Experiences of iGRID2005 and S|C2005 11:00-12:30 1.
GLORIAD--Network Infrastructure and its Applications Over the last 6 months, GLORIAD has made the first step toward the Big GLORIAD with 6 countries (USA, Russia, China , Korea, Canada, the Netherland) and is in the process of establishing the solid infrastructure. This presentation gives an overview of the GLORIAD network infrastructure and the global open light exchanges and subsequently focuses on high-bandwidth applications over GLORIAD. In addition, Korea's activities after the Big GLORIAD opening ceremony will be introduced. 2. Pan-Western Hemisphere Open Exchange and Joint Symphonies This presentation will discuss the cooperatively funded Western Hemisphere Research and Education Networks and Links Interconnecting Latin America project, and the open exchange point in Sao Paulo, Brazil. This cooperative and infrastructure has enabled applications that will be presented including remote Music Instruction, and High Energy Physics research. 3.TransPAC2 - Infrastructure Connecting Researchers in Asia and the US TransPAC2 network and auxiliary connections consist of: 1. a 10Gbps layer 3 connection between Los Angeles and Tokyo 2. a 2 x 1Gbps connection between Tokyo and Hong Kong (link owner NICT) 3. a 622Mbps connection between Tokyo and Singapore (link owner NII) TransPAC2 supplies connectivity for fundamental research interaction between Asia and the US. TransPAC2 also encourages/leads efforts to provide critical international network operational tools such as security services and end-to-end measurement tools. 4.MAN LAN --A Next Generation International Exchange Point 14:00-15:30 1.From GIBN to GLIF or from 155mb to multiple 10 Gigs on ten years. What next? Research and Education networking intercontinentally has evolved in tandem with the progress in availability of transoceanic cable capacity. Progress in optics and the advent of DWDM has resulted in capacity of intercontinental cables multiplied by 1000 in a 5 year period in the second half of the 90's. The internet bubble and overbuilding led to a fiber glut and major shake-ups in the industry which have the potential to impact the evolution of intercontinental R&E networking in years to come. This presentation will provide a state of the union of lit and design capacity and what to expect as well as some insight on the current industry consolidation. 2.Worldwide Universities Network: Data grids, digital libraries and global research. We are currently experiencing a global stampede to collect and amass digital content in all of its forms. In the research and education community, this is best manifest in the volumes of data created each year through scholarly publication, computational modeling, diagnostic tools, and remote-sensing instruments. Regardless of the importance and merit of these individual disparate collections, they tend to represent discipline specific fragments of larger cross-discipline processes. Data grid and digital library technologies provide a conduit to assist researchers in discovering, accessing and re-purposing relevant information, wherever it exists in the network community. The Worldwide Universities Network (WUN) is an international alliance of research-lead higher education institutions focusing on interdisciplinary collaboration to advance global knowledge and understanding. The WUN partner institutions are leaders in Grid and E-Science projects. They are also holders and guardians of substantial institutional archives and research collections of significance to the wider research community. The WUNgrid project, seeks to interconnect these collections in a semantic grid architecture to maximize access and interoperability (see: http://wungrid.org). The speaker will discuss the WUNgrid infrastructure and technology, highlighting interdisciplinary applications and research projects made possible by grid enabled collaboration. 3. Remote Surgery Applications Use of Advanced Networks--[Joint Session with Medical Workshop] Colin Carati Associate Professor, Dept. of Anatomy and Histology Flinders University Adelaide, Australia [Working Title] Remote Surgery Applications Use of Advanced Networks |
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Last Updated 30 Jan 2006