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Session e-Culture Session
Chair Prof. Takaharu KAMEOKA, [kameoka@mie-u.ac.jp] and Prof. Yoshinori SATO, [yssatjp@tscc.tohoku-gakuin.ac.jp]
Objective e-Culture is an interdisciplinary research which covers contemporary politics, economics, social issues and culture. Of course, eCulture should be connected toother APAN contents. ECulture workshop brings together participants from academia, industry and government to learn and to discuss about eCulture activities in the APAN countries. The workshop is organized by 2 sessions.
Target Audience e-learning, Museum, Digital archive, Educator, Librarian, Anthropologist, Historian
Program Details
Session 1: Chair Prof. Yoshinori Sato

14:00 14:10
Welcome Address by Prof. Yoshinori Satodownload

14:10 14:35
Comprehensive disaster support using Tapping Touch: Supporting tsunami victims in Thailand and earthquake victims in Japan.download
Ichiro Nakagawa, Ph.D., Guest Professor and Clinical Psychologist, Mie University.

Abstract: This presentation will introduce the concepts of comprehensive disaster support using gTapping Touch, h a holistic-care technique. Specifically, it will present how Tapping Touch was used to support tsunami victims in Thailand (2005) and earthquake victims in Japan (2004 & 2007).
        Tapping Touch is a holistic-care technique using touch and rhythm. It is very applicable in the specialized areas of psychology, education, medicine/nursing, and social-welfare. It has been introduced in various countries such as Thailand, Uganda, Costa Rica as well as Japan as a part of comprehensive disaster support.

14:35 15:00
Weaving Technologies into Empathetic Intercultural Collaboration among International Children.download
Toshiyuki Takasaki, Vice President, NPO PANGAEA.

Abstract: The speaker has been developing ICT tools for empathetic international collaboration among children around the world at Project Pangaea. This project has been trying that worldwide children can communicate each other regardless of their language, distance, and cultural background.
        In general, when digital technologies are applied into social contexts, appreciated "analog aspects" such as local culture, language, and emotional expression tend to be decreased or sometimes even disappear.
        The speaker will talk about and discuss how he challenged to structure and design ICT platform and tools that will accommodate as much "analog aspects" as possible by showing concrete original system such as PangaeaNet, a kind of social network service for international children, Communicator, a pictogram communication system, and playful Webcam system.

15:00 15:30
Challenging to bond children without using English: ICT supported intercultural communication.download
Yumiko Mori, President, NPO PANGAEA.

Abstract: Heading international program to create the environment where children can feel a bond, President of Project Pangaea put her mind to facilitate children in Japan, Korea, Austria, and Kenya. Infrastructure for internet is developing, but have internet really connected people? Contents are produced and tested in four countries. Now into 4th year, creating a feeling of bond is a tough task. However, critical components are now defined, and ready to take off to the world.
        The speaker will speak about components, key issues and conflicts experienced using ICT. Also she will identifies successful intercultural programs to life involving various cultural and language members.

15:30 16:00 Session Break

Session 2: Chair Dr. Ichiro Nakagawa

16:00 16:40
The Rome Reborn 1.0: A Report on the Rome Reborn Project, 1997-2007download
Bernard Frischer, Director, Institute for Advanced Technology in the Humanities, University of Virginia.

Abstract: The Rome Reborn Project (www.romereborn.virginia.edu) was initiated in 1996 by Bernard Frischer in collaboration with Diane Favro, both then professors at the University of California, Los Angeles. They collaborated with UCLA students from classics, architecture and urban design who fashioned the digital models with continuous advice from expert archaeologists. The goal of the project, which was named in honor of Flavio Biondo's Roma instaurata (1446), was to create a digital model illustrating the entire urban development of ancient Rome, from the first settlements in the late Bronze Age (ca. 1000 B.C.) until the end of the Gothic Wars (552 A.D). Since 2004, the project has been managed by the Institute for Advanced Technology in the Humanities at the University of Virginia, while the Politecnico di Milano has been added as a major partner.
        The purpose of this talk is to report on the first results of the Rome Reborn Project: gRome Reborn 1.0." Rome Reborn 1.0 illustrates how we can use information technology to spatialize and digitally represent archaeological knowledge about a site at the urban scale. Rome Reborn 1.0 shows almost the entire city within the 13-mile-long Aurelian Walls as it appeared in A.D. 320. At that time Rome was the multicultural capital of the western world and had reached the peak of its development with an estimated population of one million. The year 320 A.D. was chosen because it represents the time when the last great civic building of the ancient city, the Basilica of Constantine and Maxentius, had been completed and before the city started to be augmented by large Christian sanctuaries. Along with a digital model of the city, Rome Reborn 1.0 provides georeferenced archaeological metadata, allowing the user quickly to understand the basis of the reconstruction she is seeing on the screen as the urban model is explored.
        The talk will conclude with a discussion of the challenges still facing the project. These include: densifying the model by adding more born-digital buildings and features at a scale of 1:1; integrating more archaeological metadata into the documentation window; and publishing the model to the Internet in the first release of a new peer-reviewed journal to be called SAVE ( gServing and Archiving Virtual Environments h) to be launched in 2009.

16:40 17:05
How to integrate Asia News for interdisciplinary studies.download
Makoto Sakai, Assistant Professor, Keio University.

Abstract: This presentation will introduce the concepts of integrating online news automatically as examples of "the Asia News Ranking System" on the Digital Asia Project. Speaking generally, there are so many information on the internet, but we have less access to correct and thorough information. So at first the speaker will talk about the current state of the information society and the value of online news. Then he will explain how the Digital Asia project use the data-mining technology efficiently and how its system integrate online Asia news for interdisciplinary studies.

17:05 17:30
[VCS]Social Network for Culture Sector: Connecting Digital Archives Communitiesdownload
Shih-Chieh Ilya Li, National Digital Archive Program, Academia Sinica, Taiwan. [remote session via POLYCOM]

Abstract: Individual archive / folk archive is the next step of global web 2.0 phenomena. While web 2.0 trends awake the users' collective awareness toward active participation, this empowerment process compared to traditional politics initiate a new process of subject formation. Open archive is then connected to dynamic interpretation and (e)culture formation. Individual archive / folk archive's definition is digital archive on the individual level, including both personal and organizational initiatives. State power, open source communities, and non-governmental organizations & activists collaboratively construct an interlocution process. We still need to work out the historical discourse of how these three forces mutually shaped in the flow of technology and society.
This momentum brings new target to digital archive. The collection of digital archive could be more than traditional culture objects; even every crop in one single farm could be a live archive connecting cultural actions. Considering the digital archive initiative of India's DNT (Denotified and Nomadic Tribes) as an example. How to base on previous digital storytelling-documentary action to create agricultural moveage (The Long Now Foundation), or modulized, systematic cultural meme, to preserve and connect the precious memory to all human being? That would be the core challenge of e-Culture.
Remark Video Conference is required

Copy Right 2008 APAN | Last Updated 30 Jan 2008